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	<title>Comments on: The Box Office Curve of Video Game Adaptations</title>
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	<link>http://www.madmind.de/2009/04/26/the-box-office-curve-of-video-game-adaptations/</link>
	<description>movie blogging outside the frame</description>
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		<title>By: Gunther Heinrich</title>
		<link>http://www.madmind.de/2009/04/26/the-box-office-curve-of-video-game-adaptations/comment-page-1/#comment-14865</link>
		<dc:creator>Gunther Heinrich</dc:creator>
		<pubDate>Thu, 30 Apr 2009 20:01:23 +0000</pubDate>
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		<description>Thanks a lot for your praise!

You are absolutely right regarding the production values. I loved and still love the game for its massive amounts of details and depressing atmosphere. So, any other attempt than &quot;we pour money into this project&quot; to get it right will most likely result in &quot;problems&quot; to say the least.

Since they decided to cut corners for a good reason we can assume the worst at the moment. 

Sigh.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your praise!</p>
<p>You are absolutely right regarding the production values. I loved and still love the game for its massive amounts of details and depressing atmosphere. So, any other attempt than &#8220;we pour money into this project&#8221; to get it right will most likely result in &#8220;problems&#8221; to say the least.</p>
<p>Since they decided to cut corners for a good reason we can assume the worst at the moment. </p>
<p>Sigh.</p>
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		<title>By: Steve</title>
		<link>http://www.madmind.de/2009/04/26/the-box-office-curve-of-video-game-adaptations/comment-page-1/#comment-14864</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 30 Apr 2009 17:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.madmind.de/?p=1319#comment-14864</guid>
		<description>Fantastic article and analysis! The problem that Bioshock has is that it&#039;s production values would have to be so high in order to capture the mood and style of the video game that they wouldn&#039;t really be able to cut corners, except as far as casting goes. I suppose the look of the game is what attracted people to it in the first place, and that&#039;s fine up until they realize they have to pay for it.</description>
		<content:encoded><![CDATA[<p>Fantastic article and analysis! The problem that Bioshock has is that it&#8217;s production values would have to be so high in order to capture the mood and style of the video game that they wouldn&#8217;t really be able to cut corners, except as far as casting goes. I suppose the look of the game is what attracted people to it in the first place, and that&#8217;s fine up until they realize they have to pay for it.</p>
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