To say I was working on “A Robot’s Dream” would be the same as to say that models look wonderful. A huge, and I mean HUGE, exaggeration.

Although I managed to find a cool idea for the story (this once in a while lucky ray of brilliance you mistake for talent) there are at least three other things stacked up in my queue right now – finding the appropriate genre for my short movie, for example.

But there is another thing that won’t let go of me since a long time: which way is the best to design, not write, your screenplay?

There are many ways to design, not write, you screenplay. You can write on cards, you can write on paper, you can write in you mind and so on. In essence

Writing a movie is cruel.

It is cruel when you are writing and apparently not writing. When you sit there and think about the basics. How should the script end? Which genre plays the movie in? Is the plot point good enough? How does the world function? Questions upon questions in this process called story design, the basis of everything.

Most of the time, the story doesn’t answer these questions. You are sitting in your dark and spacious room, hoping to find something. Waiting. Thinking. Moving ideas and story parts.

And then, way later, you will learn that these cruel times were not for nothing.

You lie in your bed, thinking about nothing in particular. Suddenly your brain, on its own, decides to start acting. In a split second it merges and compresses

Did you ever notice that time flies on an amazing speed whenever you are drowning in work?

The last days were in a way truly frustrating. Not because of the other work I have to do (challenging but interesting would be the best way to describe it) but because of the missing time to sit down, think about the screenwriting book and its wisdom of words and get something started. Or continued. And as an added bonus I didn’t have the time or the energy to think about interesting topics I could write about. You know, that stuff you don’t read elsewhere.

Regarding A ROBOT’S DREAM and (its) storyI came to the conclusion that the next step in my 3D project must be to nail one elemental thing down: the genre.

It might

So, I finally, finally, [while (universe==exists) {system.out.println(“finally, “) }; ] got a title for my 3D animated short movie (sorry, for the Java code snippet above, I couldn’t resist).

If you have missed my last post on that matter, the title I chose is:

A Robot’s Dream.

It was a long process for me to decide for this one but in review one with a satisfactory result because I got what I wanted. Hopefully…(you know, the skeptic in me won’t rest until I die)

You know, one thing that comes to my mind when I read this title out loud is, how obvious it is. There is no hidden poetry or something else in that matter that I got out of my sleeve. It is “simply” a title that fits. Of course, you cannot

A Robot’s Dream

More about the title search and the thoughts behind this the decision can be read in the next post.