I created this model of an alien by using a reference from Maddamart. I modeled the basic poly head and then refined it using digital sculpting (as you might have guessed it, it’S the standard way of mine). This image marks the first true attempt to texture a 3D model inside a digital sculpting tool. the result looks really although some of the credit goes to Maddamart. Some minor postproduction in Photoshop (Depth of Field for example).
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