This head (as the two beforehand) started as a rough polygon model which I afterwards refined using digital sculpting. Texturing was done by using Photoshop and only a color map (no special specular map or bump map). The Depth of Field Effect again was in postproduction, in other words: Photoshop. I like this crazy look of him although it wasn’t intended from the beginning.

Shaved Madman

Shaved Madman